

Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Version Control: "NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project URP: Fixing ShaderGraph preview window not showing anything when using DepthNormals pass

Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" Texture: Crash on Sprite::Transfer when building the project Project Browser: Project Browser shows package resources when package visibility is disabled Profiler: Fixed addition type initialization when taking a Memory Profiler snapshot. Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project

Audio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĭX12: Fixed a case where creating and destroying Renderers that use Dynamic Geometry as Ray Tracing Mode very often in ray tracing effects would cause the GPU memory to fill up quickly.Įditor: Added a UNITY_TEST_FRAMEWORK define constraint to filter out test framework assemblies from normal platform and asset bundle builds.Įditor: Fixed an issue in the Terrain Inspector that displays an error that can hide the Quality Settings section.įrameDebugger: Frame Debugger VRAM memory leak
